Welcome back, fellow light‑slingers. It’s 2026, and somehow we’re still chewing on the same Season of the Witch challenges that first dropped in 2023. But don’t let that fool you; chasing nine new Seasonal Challenges is like trying to herd flaming Hive – it’s chaotic, utterly unnecessary, yet somehow we all show up for the Bright Dust. This week’s bounty board wants you to obliterate anything that moves with Power weapons, buff your squad like a celestial cheerleader, and even dabble in Lost Sectors hard enough to make a Cabal drop its shield in shame. None of them are impossible, but a few will stretch your patience thinner than a Warlock’s bond after a dozen failed solo flawless runs. Grab your favourite Machine Gun, dust off that Hand Cannon, and let’s turn this grind into a victory lap.

Acolyte’s Ascent VII – The Solo Story That Bites Back
This week marks the end of The Bladed Path questline. You’ll be dropped into Mission: Sunder – a solo instance that hits harder than a Titan’s crayon‑fuelled fist. The boss room is a bullet‑hell opera, and the add waves multiply faster than rumours in the Tower. Think of it as trying to eat soup with a fork while a screeching Hive God critiques your posture. Weapons with Incandescent, Voltshot, or Dragonfly are your best friends; I personally saw a Guardian clear it using only a sidearm and raw spite. Pack a loadout that makes you feel invincible, and remember: dying to a random thrall is a rite of passage.

Reward: Large chunk of XP.
Power Caster – Making Ammo Great Again
Defeat 100 combatants with Power weapons in Savathûn’s Spire or Altars of Summoning. Simple math, and both activities are denser than a Hive nest. The trick? Equip a Machine Gun and slot The Blades card in your Deck of Whispers. Suddenly, Heavy ammo bricks rain down like confetti at a Dawning party – you’ll barely touch your primary. I find the experience akin to being a vacuum cleaner with unlimited battery; just keep the trigger held and watch the fireworks. If you don’t have a good LMG, Thunderlord or Commemoration will turn this challenge into a relaxing stroll.

Reward: XP.
Ritual Rampage – Multikill Madness
Head to Altars of Summoning and land 25 rapid multikills while also dusting 25 powerful combatants (those orange‑bar majors, minibosses, and the big guys). Rampage feels like spinning plates on a unicycle – rapid kills and boss damage must keep pace. The offering tier doesn’t change enemy type, so stick to T1 or T2 if you value your sanity. I once saw a Warlock float through this with a grenade launcher, giggling maniacally. You do you.

Reward: XP.
Boomsayer – Kaboom Connoisseur
Eliminate 200 targets with Rocket Launchers or Machine Guns. Bonus progress flows from Guardian kills and Season of the Witch combatants. This challenge is a hungry beast, and your Machine Gun is an endless breadstick basket – satisfying, and somehow you always want more. Farm Savathûn’s Spire with a rally flag and the same The Blades card, and you’ll finish before your fireteam finishes their tea. Good picks: Thunderlord, Commemoration, or the ever‑reliable Retrofit Escapade.

Reward: XP.
Lost In The Legend – A Solo Ordeal
Complete a Lost Sector on Legend or higher. Look for the daily rotating symbol on your Director – it’s the one that screams “you will cry here.” You don’t need a high score, and you can bring friends (though solo is better for Exotic drops). Running this alone feels like defusing a bomb while a choir of Screebs sings in the background. Bring anti‑barrier and unstoppable mods, and treat the boss like an ex you’d rather not meet in a dark alley.

Rewards: 25,000 XP, 75 Bright Dust.
Guardian Spirit – Radiant Pom‑Poms
Apply 30 subclass buffs to allies in ritual playlists. Translation: become a walking buff machine. Void Overshield, Radiant, Woven Mail – they all count. The fastest method is a Solar subclass with Healing Grenades and Ember of Torches. Every powered melee tosses Radiant onto your teammates like you’re doling out candy at a kindergarten. Gambit or Vanguard Ops are ideal; Crucible makes you a juicy target. Ember of Benevolence cuts cooldowns, turning you into a benevolent god who never stops high‑fiving.

Rewards: 25,000 XP, 75 Bright Dust.
Gotta Win Them All – The Ritual Marathon
Complete 30 ritual activities, with bonus progress for Nightfalls (Hero or higher) and Crucible/Gambit wins. Crucible rotators like Momentum Control zip by faster than a Sparrow on caffeine. If PvP makes you break keyboards, farm Hero Nightfalls – matchmaking spares you the LFG pain. Clanmates can carry you through Master or GM runs, but let’s be honest, three dozen strikes later you’ll be humming the Vanguard anthem in your sleep.

Rewards: 50,000 XP, 150 Bright Dust.
Enlightened Gambit – Light‑Power Drills
While rocking Arc, Solar, or Void, defeat 200 enemies in Gambit. Ability and Guardian kills grant bonus progress, so turn yourself into an ability grenade. Hunters can go full punchy with Assassin’s Cowl; Warlocks, Sunbracers and Incinerator Snap will ignite the entire arena; Titans, a Synthoceps‑charged Throwing Hammer hits like a freight train. This challenge is the equivalent of throwing a light‑switch rave in the middle of a Taken invasion – chaotic, brilliant, and over before you know it.

Rewards: 50,000 XP, 150 Bright Dust.
Rapid Precision – Headshot Harmony
Land 150 precision multikills. Each kill beyond the second accelerates your progress, so a 20‑headshot spree is like finding a golden ticket. High‑density activities – Savathûn’s Spire or Altars – are your playground. Hand Cannons are still the king of aim assist; I’ve seen Malfeasance clear an entire wave with a single, satisfying bloom. Stay calm, aim for the noggin, and pretend every crit is popping a Hive bubble wrap.

Rewards: 100,000 XP, 300 Bright Dust.
Nine challenges, a boatload of XP, and enough Bright Dust to finally buy that emote you’ll never use. The Witch’s season may be eternal, but your Guardian spirit is brighter. Now go out there and turn some heads – literally.