Week six of Season of the Haunted went live in Destiny 2 during Season 17, bringing seven new seasonal challenges, a fresh step in the Bound in Sorrow quest, and a final window for Guardians to stockpile Pinnacle rewards before Grandmaster Nightfalls arrived. For players examining the game’s history in 2026, this week remains a compact snapshot of how Bungie structured seasonal progression during the Haunted era: weekly quest beats, challenge-driven XP gains, Figments of Darkness, and a steady push toward endgame readiness. The week was not the largest content drop of the season, but it carried meaningful rewards for dedicated Guardians and offered several clear goals for anyone preparing for tougher activities.

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Why Week Six Mattered

Season of the Haunted Week 6 continued the season’s central narrative thread. Guardians who had kept pace with the Bound in Sorrow weekly quest could begin the next phase, helping Empress Caiatl confront her Nightmare of Dominus Ghaul. That story beat gave the week narrative weight beyond simple checklist completion, and it also contributed to the season’s Figment economy. The Eververse store added further incentive for cosmetic-focused players, including a new ornament for the Traveler’s Chosen Sidearm and a rock band emote. Those items were optional, but they reinforced the season’s mix of serious story content and lighter player expression.

Week six also served as the last week before Grandmaster Nightfalls began. That timing made Pinnacle rewards especially valuable. Each Pinnacle drop helped raise a Guardian’s Power Level, moving players closer to the 1585 requirement for Grandmaster content. Crucible, Vanguard, and Gambit activities were among the reliable sources of Pinnacle rewards, and players were encouraged to complete them alongside other system-wide objectives. The week therefore functioned as both a challenge checkpoint and a preparation phase.

Challenge Breakdown

As in week five, week six offered only seven new seasonal challenges. The smaller count did not mean a smaller reward pool, however. Three Figments of Darkness were available across the week: two from weekly challenges and one from the next step in Bound in Sorrow. Several challenges also awarded Challenger XP+++ for relatively straightforward objectives, making the week attractive for players chasing large XP gains.

Challenge Objective Reward
🗡️ Sorrow Bound VI Complete Bound in Sorrow VI and complete Lost Sectors throughout the system. Challenger XP+
⚡ Sparking Rage Complete Sever - Rage using only an Arc subclass and Arc, Kinetic, or Stasis weapons. Figments of Darkness and Challenger XP+
👻 Vestiges of Dread II Throughout Season of the Haunted, collect Vestiges of Dread and pick up material nodes on the Derelict Leviathan. Challenger XP+
🪓 Glean Cut Defeat combatants with Glaive or Sword final blows on the Derelict Leviathan and defeat powerful Cabal in any Sever activity. Figments of Darkness and Challenger XP++
🛡️ Apex Armorer Masterwork a piece of armor. Challenger XP+ and Bright Dust
✨ Absolutely Stunning Stun 50 Champions. Challenger XP+++ and Bright Dust
🔫 Crucible Ornament Acquire the Crucible Ornament for the Chain of Command Machine Gun. Challenger XP+++ and Bright Dust

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Figments, Loadouts, and Quest Progress

The most notable challenge restrictions centered on Sparking Rage. Guardians had to complete Sever - Rage with an Arc subclass and a loadout limited to Arc, Kinetic, or Stasis weapons. That requirement encouraged players to revisit their builds rather than relying on familiar seasonal loadouts. Glean Cut pushed players toward Glaive or Sword final blows on the Derelict Leviathan and toward powerful Cabal kills in Sever activities. Together, the two challenges rewarded deliberate weapon selection and enemy prioritization.

Vestiges of Dread II was broader in scope. It asked players to collect Vestiges of Dread and pick up material nodes on the Derelict Leviathan throughout the season. Because the objective was seasonal rather than week-specific, it fit naturally into ongoing play rather than demanding a separate grind. Apex Armorer was similarly flexible: Masterworking a piece of armor could be completed through normal investment, and the reward included both Challenger XP+ and Bright Dust. Absolutely Stunning and Crucible Ornament stood out for their Challenger XP+++ rewards, giving players strong reasons to stun Champions and pursue the Crucible ornament for the Chain of Command Machine Gun.

Grandmaster Preparation and 2026 Perspective

The final week before Grandmaster Nightfalls made resource planning important. Pinnacle rewards from Crucible, Vanguard, Gambit, and other activities across the system helped players close the gap toward 1585. For many Guardians, week six was less about a single dramatic unlock and more about stacking small advantages: XP, Bright Dust, Figments of Darkness, quest progress, and Power Level gains. That layered structure is why the week remains interesting to revisit in 2026. Destiny 2 has continued to evolve, and live seasonal rotations no longer match this 2022 schedule, but the Week 6 design still illustrates how Bungie once combined narrative pacing, build restrictions, and endgame preparation into a single weekly reset. For archival readers, it is a useful historical guide rather than a current live-service checklist.

As detailed in Eurogamer, weekly live-service beats like Destiny 2’s Season of the Haunted Week 6 are often most meaningful when they connect story progression with practical rewards, and that structure is clear in how Bound in Sorrow, Figments of Darkness, seasonal challenge XP, and pre-Grandmaster Pinnacle preparation all converged into a short but efficient reset for returning Guardians.