As a Guardian who's weathered every storm since the Red War, I stand here in 2025 reflecting on Destiny 2's remarkable seasonal journey. The recent launch of The Edge of Fate didn't just conclude the Light and Darkness Saga; it definitively closed the chapter on the seasonal model that shaped our adventures for years. Like watching a star collapse into a singularity, this final transition feels monumental. While the episodic structure that followed The Final Shape echoed seasons' rhythm, let's embark on a definitive ranking—a testament to triumphs that felt like discovering hidden Warmind vaults and lows that stung like a Thorn's lingering poison. This tier list considers everything: story weight, activity innovation, loot resonance, and those unforgettable moments that glued us to our Fireteams—including the often-contentious Dungeon Keys woven into the tapestry for this retrospective.
🔝 S-Tier: The Undisputed Legends
These seasons weren't just content drops; they were cultural moments within the Tower.
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Season of the Chosen (S13): Pulling us from the abyss post-Beyond Light's sunsetting, this season felt like the Traveler's Light breaking through eternal night. The Presage mission became instant legend, Battlegrounds set a new standard, and the story of Crow's acceptance—culminating in Zavala's offered hand—resonated deeply. It proved enemies could become allies.
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Season of Opulence (S7): The Menagerie remains the gold standard for seasonal activities, a glittering chalice overflowing with loot and replayability. Paired with the Crown of Sorrow raid (despite its rocky race) and the transformative Year 2, it was pure, unadulterated fun.
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Season of Arrivals (S11): Bungie masterfully wove the painful necessity of sunsetting into the narrative fabric of the Pyramid Ships claiming our worlds. The Prophecy dungeon offered a haunting glimpse of the future and remains a pinnacle experience. It felt like watching history unfold.
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Season of the Wish (S23): This swan song for the seasonal model was immaculate. The Coil's brilliant difficulty scaling became an instant staple, and Warlord's Ruin delivered a grounded, mechanically rich dungeon. It went out on top.
People Also Ask: What Destiny 2 season had the best exotic mission? Season of the Chosen's Presage mission, featuring Dead Man's Tale, is widely considered the pinnacle.
💎 A-Tier: Shining Bright
Excellent seasons that defined eras and delivered consistently.
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Season of the Witch (S22): A narrative powerhouse. While its deck-building mechanic was like a cryptoglyph half-decrypted, it offered thrilling novelty. Reviving Crota's End elevated the old raid beautifully.
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Season of the Haunted (S17): Exploring loss and nightmares humanized our heroes and villains like never before. The Duality dungeon became iconic for its mechanics and oppressive atmosphere, though the Leviathan's potential felt slightly untapped.
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Episode: Heresy (E3): Proving episodic content could shine, Heresy was packed with great activities and Destiny 2's infamous chess puzzle. It masterfully capped Oryx's legacy and strategically repositioned Savathun.
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Season of the Forge (S4): Black Armory's puzzles stretched us thin but forged strong memories. Scourge of the Past was unique, and the original Zero Hour mission was so good it earned a remaster.
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The Red War (Vanilla D2): Flawed but foundational. Losing the Light to Ghaul was a bold opening act. Vaulting the campaign that started it all feels like a mistake, erasing crucial context.
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Season of the Deep (S21): Its unique roguelike Deep Dives and aquatic aesthetic gave it a distinct, slowly appreciated identity. Ghosts of the Deep showcased dungeon potential brilliantly.
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Season of the Lost (S15): Though activities weren't groundbreaking, its storytelling was pivotal. Every conversation with the cocooned Savathun dripped with menace, weaving threads crucial to the Saga's climax.
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Season of the Splicer (S14): Synthwave perfection in the Vex Network. Solidified Mithrax's alliance and advanced the 'enemies to allies' theme through the battle against Quria.
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Season of Dawn (S9): A solid, well-executed season. The Corridors of Time puzzle united the community for days, and reuniting Saint-14 with Osiris was pure joy.
People Also Ask: Which Destiny 2 season had the most innovative activity? Season of Opulence's Menagerie, with its Chalice of Opulence loot targeting, remains the benchmark.
⚖️ B-Tier: Solid Contributions
Good seasons that delivered the expected experience without necessarily redefining it.
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Season of the Seraph (S19): More strong Destiny during a peak. Clovis Bray's return was compelling, though Eramis continued to feel like a narrative afterthought.
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Warmind (S1 DLC): Started reversing Destiny 2's Year 1 slump. While the campaign was weak, the activities laid groundwork, and its memory improves with hindsight.
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Season of the Risen (S16): A functional season launching alongside The Witch Queen. It did its job padding content without distracting from the expansion's brilliance.
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Episode: Echoes (E1): Felt disappointingly familiar for a supposed new structure. Decent story and gameplay, with a nice Exotic mission, but failed to reignite enthusiasm during a downturn.
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Season of Defiance (S20): Launched with Lightfall's baggage. Defiant Battlegrounds evolved the formula well, but couldn't overcome the expansion's narrative shortcomings.
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Season of the Drifter (S6): Gambit Prime's peak moment! It felt, briefly, like Gambit could be the endgame. The Reckoning was an ambitious swing that didn't quite connect.
🌫️ C-Tier: Flawed Execution
Seasons hampered by significant issues or missed potential.
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Episode: Revenant (E2): The weakest episode, its story delivery felt like tedious fetch quests between radios three feet apart. Lackluster ambition contributed to player decline.
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Season of the Undying (S8): Following the underwhelming Shadowkeep, its Vex story felt thin and the loot chase unsatisfying. Easily forgotten.
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Season of Plunder (S18): King's Fall's return and Subclass 3.0 completion were bright spots, but launched amidst deep community discontent. Pirate themes couldn't salvage uninspired activities and a mediocre story.
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Season of the Outlaw (S4 Post-Forsaken): Not really a 'season' by later standards, but represents a fondly remembered period where Forsaken's glow made everything feel possible again.
People Also Ask: What was Destiny 2's most controversial season? Season of the Worthy (S10) is infamous for its bugs and poorly received activities.
💀 D-Tier: The Low Points
Seasons that actively damaged the game or player goodwill.
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Season of the Hunt (S12): Arriving amid the Beyond Light sunsetting fury, this season's content void and poor activities nearly caused a mass exodus. Only Crow's introduction redeems it slightly.
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Season of the Worthy (S10): A perfect storm of bugs, a baffling Seraph Towers public event no one wanted to play, and a Trials of Osiris revival marred by cheaters and a stale meta. A season best forgotten.
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Curse of Osiris (S1 DLC): Made many question if Destiny 2 was a mistake. Barren Mercury, a threadbare story, and failure to address core issues drove players away like a Cabal drill pushes through bedrock.
Reflecting on this journey from the vantage point of 2025, standing at the true Edge of Fate, the cyclical nature of Destiny 2's evolution is striking. The highest tiers shone like supernovae, illuminating what the game could achieve—moments where story, gameplay, and loot coalesced into magic. The lows, however, were like vex milk spills on a new cloak—stubborn, unpleasant stains that took time to fade. While the seasonal model is now itself sunset, replaced by episodic cadences that feel like familiar ghosts, this tier list stands as a monument to the eras that shaped us. They were our proving grounds, our golden ages, and yes, even our dark ages. As we look towards the unknown future beyond the Saga, these seasons remain the constellations by which we navigated the infinite ocean of the Light and Darkness.