
I have a soft spot for the Calus Automatons in Destiny 2 🤖. They are broken, theatrical, and just alive enough to make the Derelict Leviathan feel like a haunted museum. During Season of the Haunted, these six robots were tied to Calus’s mind, and whenever I walked up to one, it kicked on like a grumpy oracle and muttered about the Darkness, the Egregore, and whatever future Calus was cooking up. In 2026, I still treat this as a legacy field guide for anyone revisiting the Reaper title grind or cataloguing old seasonal content.
Here is the short version: the automatons are not required to finish any Sever mission, but they are required for the 'Hear, Don't Heed' triumph and the Reaper title. There are six Sever missions and six automatons, one per mission. They respawn on repeat runs, so if I miss one, I can jump back in. The paired missions share physical spaces, but the automatons do not share locations. Trust me, I learned that the hard way.
| Sever mission | Week | Automaton location snapshot | My note |
|---|---|---|---|
| Shame | 1 | Right turn after the vent | Easiest of the six |
| Reconciliation | 2 | Room where the three Psions spawn | Progress past Crow scene |
| Grief | 3 | Garden area, look through water | Easy to miss |
| Forgiveness | 4 | Behind you after first Ritual Amplifier | Place amplifier first |
| Rage | 5 | Lightless hallway past red pipe | Clear Nightmare first |
| Resolve | 6 | Hallway after Caiatl rendezvous | Final robot |
Shame: the one that spoils me

Sever - Shame is where I take new players first. Place the first Ritual Amplifier, destroy the fuses at the other end of the corridor, and crawl through the unlocked vent. When the next hallway opens up, do not go left. Turn right, follow the path, and the automaton is waiting at the end. No Cabal, no Scorn, no drama. Look, I’ll be honest: after the chaos of later missions, this one feels almost polite.
Reconciliation: follow the Psions

In Sever - Reconciliation, I push deeper into the mission until the Cabal are dead and Crow is standing under the Nightmare of Uldren Sov. After I pull the two switches to reactivate power, I head to the other end of the hallway where the three Psions appear. The automaton sits in the room they came from. It is not hidden behind a puzzle; it is just tucked away after a fight. The Leviathan has a way of making me sprint past the obvious.
Grief: pause in the garden

Sever - Grief is the one that nearly got away from me. I progress into the garden area, and instead of taking the catwalk to the exit, I stop once the doorway is in sight. Turn right, look through the water, and there it is. This is the automaton that eerily says the Egregore Spores connect Calus not only to every Automaton on the ship but to the Derelict Leviathan itself. And yeah, that line lands differently when the ship feels like it is listening.
Forgiveness: turn around

Sever - Forgiveness is close to the Grief location, but the route is different. I fight through the enemies before placing the first Ritual Amplifier. Once it is down, I turn around and find the automaton at the far end of the room in another hallway. I can technically find it before placing the amplifier, but navigating the arena is cleaner after the objective updates. Call it laziness with a purpose.
Rage: clear the Nightmare, then wander

Sever - Rage only gives up its automaton once I reach the area where the immune Nightmare enemy spawns. That thing chases me around the enclosed space, so I usually dispose of it first. Then I go through the door that opens after shooting the fuse. Instead of pulling the lever and leaving, I continue to the end of the hallway, take a right at the large red pipe, and follow the nearly lightless path. The automaton is at the end. It is a bit of a maze, but the payoff is another cryptic Calus monologue.
Resolve: the final hallway

Sever - Resolve is the last stop. After I rendezvous with Caiatl’s Cabal, I go through the hallway where the enemy Cabal are coming from. The final Calus Automaton is in that hallway. No tricks, no vents, no water. Just one last broken robot waiting to deliver a line that sounds like foreshadowing.
Why I still care in 2026
The 'Hear, Don't Heed' triumph is the real reward here. Finding all six automatons progresses the Reaper title, and for completionists, that is the difference between a seasonal checklist and a finished badge. I also like the writing. The automatons are not just collectibles; they are little story grenades. They hint at Calus’s obsession with the Darkness and the future of the Destiny 2 narrative. In 2026, when I look back at Season of the Haunted, these six machines are one of the few things that still feel genuinely eerie.
So if you are revisiting the Sever missions, keep your ears open and your route notes handy. The missions are repeatable, the automatons respawn, and no single location is locked behind a one-time completion. Just do not expect the ship to make it easy. The Derelict Leviathan loves to hide its secrets in plain sight, and I love it for that.